Patterns in Game Design

Patterns in Game Design

Book - 2005
Average Rating:
Rate this:
By providing a common set of concepts that can be used by all developers, every game project can be approached with standard tools. There are three main purposes for using the patterns: creation of game concepts, problem-solving during design, and analysis of games.
Publisher: Hingham, Mass. : Charles River Media, c2005.
Edition: 1st ed.
ISBN: 9781584503545
1584503548
Branch Call Number: 794.81526 BJ
Characteristics: xvii, 423 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.)
Additional Contributors: Holopainen, Jussi

Opinion

From the critics


Community Activity

Comment

Add a Comment

There are no comments for this title yet.

Age

Add Age Suitability

There are no ages for this title yet.

Summary

Add a Summary

There are no summaries for this title yet.

Notices

Add Notices

There are no notices for this title yet.

Quotes

Add a Quote

There are no quotes for this title yet.

Explore Further

Browse by Call Number

Recommendations

Subject Headings

  Loading...

Find it at APL

  Loading...
[]
[]
To Top