Patterns in Game DesignBook - 2005
By providing a common set of concepts that can be used by all developers, every game project can be approached with standard tools. There are three main purposes for using the patterns: creation of game concepts, problem-solving during design, and analysis of games.
Publisher: Hingham, Mass. : Charles River Media, c2005.
Edition: 1st ed.
Branch Call Number: 794.81526 BJ
Characteristics: xvii, 423 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.)